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ABOUT Nirmal

User

What the person using it actually needs.

Business

What the business needs it to do.

Constraint

A constraint the design has to live within.

Opportunity

An opening worth taking.

Did some research

Some infoirmation about what we did

  • Interviews: Most of the useful findings came from the first four. 12
  • Surveys: This was a pretty cool 150
  • Usability tests 8
  • Code: Most of the useful findings came from the first four. 60
  1. Interviews 12 Most of the useful findings came from the first four.
  2. Surveys 150 This was a pretty cool
  3. Code 60 Most of the useful findings came from the first four.
Working
Worldwide
Worldwide
Worldwide
Worldwide
Worldwide
Worldwide
Worldwide
Worldwide